- MasterAssist - This is a World of Warcraft mod that I wrote in response to my guild leader's comment about how silly it is that setting a person to master
looter didn't automatically give them raid assist privileges. Sounded pretty silly to me, as well...so I wrote this mod to do just that.
The following are a number of Alpha phase projects which I began a long time ago. As these are considered Alpha phase, program errors are likely to be found.
Additionally, I cannot guarantee that these programs will run in any operating system other than WindowsXP.
The moniker Talon was the name I went by for many of my early online years. Because of this, many of these programs display the name proudly.
That nickname has since fallen out of use and I am now more commonly known as Taiko or Tai.
- GalateaBuilder - This is a zone editor that I wrote for use with one of my MUD code bases.
It allows for the creation of Items, Creatures, and Rooms with a nice GUI rather than flat text or via in game commands.
This tool was designed with the intention of being kept "in house", so it never received any form of polish beyond what I felt I needed.
This program was written in Visual Studio 6 and may require additional files (see below).
- TicTacToe - A simple Tic Tac Toe game written in C#. The game alternates placement of Xs and Os as you click, and a file is
created and referenced to keep track of X wins, O wins, and Cats games.
- PokéOmega - This program and the accompanying SafariZone comprise a project I started in the late 90s. The PokéOmega program
is a rudimentary, dialog based game of Pokémon. Players create a Trainer profile and choose their starting Pokémon. Then, via TCP/IP,
they were able to connect to one another and have battles between their Pokémon.
The SafariZone program was a server that the PokéOmega program connected to. It was designed for interaction between players via chat,
and to allow players to "capture" new Pokémon by battling randomly generated Pokémon and using Pokéballs (purchased from the store in
the PokéOmega program).
This program was written in Visual Studio 6 and may require additional files (see below).
- Whack-A-Chu - Inspired once again by Pokémon, this program was a simple "Whack-A-Mole" game. Nine "holes" appear on screen, and a picture
of Pikachu randomly appears in various holes. By clicking on the Pikachu, you "whack" it, and the score counter goes up.
This program was written in Visual Studio 6 and may require additional files (see below).
- Talon's Rice Poppin' Pokémon - Another of my Pokémon inspired programs, this program was based on the Collectible Card Game. Players created
decks of cards from the library of available cards and could then connect via TCP/IP to other players to play against one another. Knowledge of
the card game's rules was assumed in the design, so the use of "counters" and the understanding of card meanings goes unexplained. This ended up
being the core Card Game engine I used for two other card games.
This program was written in Visual Studio 6 and may require additional files (see below).
The majority of these programs were written many many years ago. Pokémon was very popular, then, and it was something I was very interested in playing.
As such, I created games that would allow my friends and I to play in ways that weren't possible at the time. I take no credit for the creation of
properties that belong to others - view them as little more than "proof of concept".
Some Assembly Required - As stated above, some programs were written in Visual Studio 6 and may require the installation of OCX and DLL files that
may not be installed in your system.
The VB6 Runtimes can be found at http://support.microsoft.com/kb/192461/en-us, and that may solve the majority of any issues.
However, there could be a couple that aren't so easily dealt with.
Most of these can be found via Google, but here I have zipped together a few of the more likely culprits. Place the required files into your Windows\System32 directory and run
a regsvr command from your Run box or Command line like so:
regsvr32 %Systemroot%\System32\nameoffile
where nameoffile is the file name that you wish to associate. Should all things go as they're meant to, you can then run the program without it complaining about lacking files.